Progmatism.com

Entries from April, 2006

4/29/2006

Paragrasp 1.1

Presenting a Paragrasp update. This version fixes a number of bugs, and adds new controls to the right-click menu.


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4/26/2006

I Hate 'Video Games'

That may sound funny coming from me. After all, I've been hooked ever since Gradius seduced my infantile mind. I was just a wee tot, but I was blasting Moai's like no other. And I still play them often, and even enjoy them a great deal. It's just the term, "video games", that I can't stand.
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4/20/2006

The Worst Part About Resident Evil 4

I'm a big fan of usability in software. I regularly read blogs such as "flow|state" and "joel on software", I'm secretly envious of Mac users, and I always strive to make my own work streamlined and easy to use.

Which is why I was so bothered by the menu system in Resident Evil 4, a game which was so polished and perfected in every other category. Using a sectional, tab-based system similar to Capcom's own "Devil May Cry", it tried it's best to be intuitive, but contained enough control inconsistencies to make a trip to the menu scarier than a horde of zombified Spaniards.
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4/4/2006

Paragrasp 1.04

Anyone remember that time I said version 1 of Paragrasp would be the last one? Well, turns out I totally lied about that. Here's version 1.04, and version 1.1 will be along soon with some pretty significant upgrades.


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4/3/2006

Killer 7 - Making Gameplay Obsolete

Much has been written about Killer 7, and its "lack" of traditional gameplay. The reviews that have lambasted it as shallow and uninvolved nearly all believe it's just about graphics, style, and story. What is hardly mentioned is how this really doesn't matter.

Killer 7's purpose is not to be played, it is to play you.
(Read more...)


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